Everything-cars, refrigerators, schools, the weather - literally Everything Is Online. MMBN is set Twenty Minutes Into the Future where everything is completely run by the Internet and life is more-or-less peaceful. Its basic premise is " What If the Mega Man universe had a major technological breakthrough in computer networking instead of robotics?" (like in our world). Thanks if you can.The Mega Man Battle Network game series is a spinoff/reimagining of the Mega Man series. Oh, and if someone could do me a favour, but could they try to import a folder from my file with the Leaders' Raid and Lord of Chaos chips to their BN5DS game? I heard the importing option only works if the descriptions match with the DS game, but I had to code the text description myself for those chips, so I don't know if they conflict with the DS game's descriptions (like using a different value for a space, or a line break placed somewhere else, etc.). Dark Invis I is in the BadFolder extra folder, but I read something about going to End City to get it too, but maybe that's for the DS game or Team Colonel only. NumberBall * wasn't in the Chip Trader list on Mega Rock's blog last I checked, but it's weird how the Chip Order shows the * code on the little side tab thing when it shows all the codes for a chip. Oh, and just wondering, is there any way to get NumberBall *, DarkInvis I, or DarkRecover * in this game? I know that they're available in the DS game, but I was wondering if there's a way to get them in the GBA games, like with an e-Reader card download or something. So yeah, pretty much the best file you'll find for this game. He would dodge BassAnly if I started with DoublePoint, so I had to use a quick chain of the Football PA with Blinder and BassAnly, hoping that he'd jump to the back lilypad for maximum hits from BassAnly, along with needing the Emotion Bug to hit FullSync for Bass's attack.ĮDIT: Special thanks to Midnite for telling me how to get the DarkInvisible Chip in I code! Thank goodness for save-states.Īlso, ToadMan was tricky, since you have to hit him at the very start, otherwise he'll avoid your attack when he jumps. It's even more luck-based than the regular Bass combo, since MeteorKnuckle hits a random number of times. Instead, I beat him with 2 AreaGrabs and then MeteorKnuckle + Atk+40 (with the Emotion Bug, of course). KnightMan needed a different strategy because BassAnly doesn't break his defense. MagnetMan took a smidge longer because he does that MagnetPanel thing at the start. DoublePoint's boost wasn't always needed, but a time-freezing chip is needed before using Bass, so that your Emotion changes to FullSync/Anger when time is frozen. They were all done by the Humour Glitch + DoublePoint + Bass/BassAnly + Atk+10/30 combo. I even included a bonus save file in which I cheated to get some of the JP/DS-game exclusive stuff, like the Leaders' Raid and Lord of Chaos chips, and a cheat to have the Bass Cross MegaMan card activated (special thanks to Gator Shark and VidGamerX on making the e-Reader card codes!). 4 copies of all Textured Programs (except the HP+ and BusterMAX ones)ġ) GigaFolder1 (Compression/Decompression Code: RRLBLLARBL)Ģ) SneakRun (Compression/Decompression Code: RLLALLBABB)įor the North American "MegaMan Battle Network 5 - Team ProtoMan" games, filled with everything you could want, from a nearly perfect chip pack to flawless SP-chip records. Multiple copies of Custom, MegaFolder, and GigaFolder series Programs All Navi Customizer Programs (excluding unobtainable ones) All Shops sold out (excluding unlimited stocked ones) All SubMemories (8/8 of every Sub Chip) 'e-Reader' file includes 'LeaderR L' and 'ChaosL X' Chips All Dark Chips (excluding 'DrkRecov *') 5 of every Mega Chip in every code (excluding 'NumberBl *') 10 of every Standard Chip in every code NetBattle Record: 999 Battles, 999 Wins 5811 Chips held (5813 in 'e-Reader' save file) BassXX random encounter in Nebula Area 6 unlocked Bass battle events in Oran Area 3 and Nebula Area 4 have been defeated in 'e-Reader' file Bass Cross MegaMan Card is activated in 'e-Reader' file 'LeaderR L' and 'ChaosL X' included (verify if descriptions work for Folder Importing to BN5DS?) e-Reader Menu unlocked in 'e-Reader' file Crossover Battle Record: 999 Battles, 999 Wins
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